Same idea for sofas, however they'd only bump the limit of Town NPCs by 0.5. Currently, dressers only have two uses: they function as a chest and let the player modify their clothing they also count as a table. Right now sofas are just a chair that takes more resources to make, it could bump the limit of Town NPCs by 1. Update the use of sofas, dressers and beds towards the housing system. As is, I don't find building npc houses to be a fun task, so I like to have it done quickly. However, considering the the creativity of the player and the endless number of ideas one can have to create buildings it'd be really difficult to make a system that can find which house is "big/detailed" and which is not. Let me know if there are any grammatical errors or you'd like to express a similar idea to mine, cheers! TL DR: Basically reward those players who spend a lot of time building houses by letting them have more Town NPCs in one house with an updated housing system, plus a system that makes Town NPCs spawn/respawn faster by using decorations. Please note that this system isn't and won't be meant to obligate the player to build with decorations. Golem (Witch Doctor, +5%), knowing his race, this idol could be fitting.Skeletron (Clothier, +15%), after a long lasting curse, seeing this trophy would make him relieved that the menace is no more.Eye of Cthulhu (Merchant, +10%), considering how his quotes make the player know that he fears the eye perhaps seeing the eye would relieve him.Some specific throphies that would be able to break the 50% limit: Silly Tied Balloons, Silly Tied Bundle of Balloons (Only works with Party Girl, 1% each balloon with a limit of 4, 5% for the bundle with a limit of 2).Ship in a Bottle, Ship's Wheel, Wall Anchor and Treasure Map (Only works with the Captain and the Angler, the Angler only with the Treasure Map the boosts would be 2.5% each). (0.5 for Blue, 0.8 for Pink, 1 for Green limit is 1) It would work with a point system where the limit is 10 (50%), each point would reduce the spawn time by 5% which when maxed out would mean a single minute for Town NPCs to spawn/respawn. Likeability would be a new statistic that would boost the spawn/respawn time of Town NPCs by using decorations. This pushes the total ideal limit towards 4 (while counting the default 1), and also stimulates the player to make bigger houses for more Town NPCs if they want to. (The remaining 150 tiles are for the player's choice.) Big House: A house whose size is above 450 tiles and inferior or equal to 600 tiles.Medium-Big House: A house whose size is above 280 tiles and inferior or equal to 450 tiles.Medium House: A house whose size is above 100 tiles and inferior or equal to 280 tiles.Small House: A house whose size is inferior or equal to 100 tiles.Now, the idea towards the size system is to divide the size of houses in four tiers: So, what I suggest is: Housing Size's Update The wiki says that the minimum tiles for a house are 60 tiles, while the maximum is 750 tiles size currently does nothing other than calculating if your house is suitable. The idea revolves around updating the housing system by stimulating the player to build bigger/detailed houses instead of classic "wooden boxes".
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